Returnal PC Review: Eternal Awakenings on a Lovecraftian Planet

Returnal might have struggled to wow gamers after its initial reveal as a PS5 exclusive, but it amassed a niche following when some gameplay emerged online. Finnish developer Housemarque faced a few challenges: for one, it was a less-known studio trying to sell an original IP for a full $70 — competing against a pool of well-established AAA creators that anyone could blindly trust. Furthermore, in its original marketing campaign, Sony portrayed the game as a generic action shooter, where all you do is run around and kill aliens. While that is true to an extent, its highly addictive roguelike DNA was made clear a bit later — ultimately turning heads. Joining hands with Climax Studios, Returnal’s frenzied bullet-hell action now heads to PC, with some tweaks for a new audience.

The game opens in a rather abrupt fashion, setting you among the stars as deep space voyager Selene Vassos. Steering her ship into the eye of a cyclone, she approaches the forbidden planet Atropos to investigate a mysterious signal called “White Shadow.” Unfortunately, things go awry and she crashlands on the surface, overgrown with exotic vegetation and strewn with the ruins of an ancient Xeno-type civilisation. Barebone introductions are a hallmark of roguelike titles, giving you only just enough information to get going, as the larger narrative unfurls through repeated runs.

You see, Selene is stuck in a bizarre, infinite time loop, in which every death brings her back to the crash site and scrambles her brain a little. In fact, our journey in Returnal starts right in the middle of one, but that isn’t conveyed directly. By exploring the world and retrieving Scout logs (audio recordings) left by your former selves, you slowly peel apart the layers of the mystery. If anything, Selene’s hazy memory serves as a tool to immerse you, by feeding exposition in a less obvious manner. “I don’t remember recording that,” she says at one point, closing the gap between the character and the player’s mentality. Both start on a similar, relatable note with scant knowledge of the situation they’re in.

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With no dramatic build-up but loads of questions, Returnal gets straight into the action with zero hand-holding. Selene is pitted against an array of door-to-door levels, where both the environment and the hostile aliens within them are randomised upon subsequent deaths and runs. While roguelikes commonly have an isometric or top-down view, Housemarque has shaken things up by presenting Returnal in a third-person shooter format. Not only is it visually unique, but the design serves as a gateway for mainstream gamers to get a taste of this niche genre. Even with the pivot, the developer has retained its core bullet-hell philosophy from past titles such as Nex Machina and Matterfall — urging you to time jumps and dashes against a barrage of brightly glowing projectiles. It’s tough, and you will die a bunch of times before getting the hang of it. Don’t feel bad about that, because a bunch of story elements are tucked within those death scenes as well.

Gameplay is clearly the highlight here, with Atropos’ ever-changing landscape providing fresh scenarios that keep each run exciting and give you new challenges to overcome. The rules are simple. You start each run with your base weapons and go adventuring across the randomly generated dungeons, killing enemies, looting items, and finding upgrades, before eventually making it to the bosses who grant access to the next biome. Die somewhere along the way, and you’re sent back to the very beginning with an empty inventory. The back-and-forth trips to unravel each mystery can get quite mind-numbing, especially if you lack patience. Returnal counters this sense of drudgery through its frantic gunplay, which always keeps you moving, and the experience is elevated by an ever-present cosmic horror aesthetic.

Atropos thrives with unforgiving beasts that are randomised at the start of each run
Photo Credit: Housemarque

Running through the first couple of rooms in the Overgrown Ruins, Housemarque’s emphasis on speed is instantly noticeable. Selene is extremely agile and has no stamina limitations, letting her manoeuvre and change directions constantly. Her standard movement speed is much like sprinting in most other action games, but Returnal also punishes you for relying on it too much. Unlike roguelikes such as Hades, looting in Returnal requires puzzle-solving skills, as some valuable upgrade items are stowed in hard-to-reach areas. Equipped with a jetpack, I could hop across complex platforms to reach my destination, but upon landing, I found this fast pace to be a hindrance, causing me to run off ledges or at times fall straight into the abyss. In the early stages, Selene can’t swim, so I kept rushing haphazardly into water bodies in pursuit of shiny loot, only to get injured. Some of this can be solved by upping the brightness, which makes terrain formations more visible. You’ll also unlock a grappling hook later, which lets you swing around and reach high areas.

The planet Atropos is full of unforgiving beasts, designed uniquely after the habitat they belong to. For instance, the forest biome is packed with celestial parasitic organisms, splashed in a Lovecraftian coat of paint. Meanwhile, desert areas such as the Crimson Wastes are cast in red with giant vertebrae pillars, and are inhabited by formidable enemies such as hard-shelled crustaceans and floating squids, reminding me of the Caelid region from Elden Ring. The barren foundations of the Derelict Citadel, however, are endlessly patrolled by automatons that fire lasers. It just keeps getting worse, doesn’t it?

Tentacles are a recurring theme, with their bioluminescent strands firing waves of neon orbs towards you. While the ambushes were hectic at first, I soon found it easy to just shoot twice, dash in, and slice the tentacles with my Atropian Blade. Repeat this across levels and you’ll be treated to glorious explosions, with the severed appendages wiggling about on the ground. Some particle effects might cause heavy stutters on low-end PCs, so I’d recommend messing around with the slew of graphics options available in Returnal on PC. It also has an FOV (field-of-view) slider — a new PC-exclusive feature — that helps adjust how much of your surroundings can be seen and need to be rendered on screen.

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Tentacles are a recurring theme in Returnal
Photo Credit: Housemarque

Just when you think you’ve mastered combat, Returnal surprises you with new threats that test your ability to adapt. There are airborne creatures that close distances, teleporting corpses that send out fungal spores, and even minibosses that serve to make your life hell — and this is in just the first biome! Forgetting my learned tactics, I began making decisions on the fly — panic dodging, missing shots, and wrongly timing skill checks, which led to longer reloads. As fights grew in intensity, all I could think of was somehow zigzagging my way to healing items, hoping I didn’t get shot in the back. The highly devastating Alt Fire mode, which every firearm you come across has, saved my sorry butt so many times, inflicting big chunks of damage that made quick work of minibosses. You can lob a grenade, shoot a flurry of homing bullets, and deal continuous shock damage for crowd control — akin to Winston from Overwatch. There’s also one weapon that fires tentacular creatures that latch onto foes and deplete their health over time.

Having lived through all that, it was time to reap rewards. In addition to looting upgrade items from chests and random areas on the map, Returnal has an in-game shop. Here, you can exchange Obolites collected during gameplay for single-use consumables, enhancements, and traps that give you an extra edge in heated moments. Some rooms might provide higher-level guns, or lead you to purple-hued malignant items that inflict a negative effect. Think of this as a high-risk high-reward trade, where you’re granted a decent perk but get a debuff as well. Assess whether the pros outweigh the cons, and make informed decisions for the run ahead. Try not to overthink it, as these ‘malfunctions’ can be cleansed by completing specific objectives or by spending Ether, a rare Atropian resource. That said, I’d recommend saving the latter since it has a more beneficial use — respawning — more on that later :). Ether also happens to be the only item that stays in your inventory after deaths.

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You can exchange Obolites for upgrade items and consumables at shops
Photo Credit: Screenshot/ Rahul Chettiyar

It’s easy to get mesmerised by the bosses’ appearance, but try not to get carried away as a simple mistake could cost you an entire run. No matter whether you face the three-armed Phrike in the chasms or the airborne Ixiom atop the mountains of the Crimson Wastes, your strategy will more or less have to remain the same. Think of fighting Sigrún in God of War (2018), where everything you’ve learnt from past battles culminates in this supreme moment. That said, the boss fights in Returnal do not feel like a test of endurance. Sure, they have three phases each, but bosses’ attack patterns change accordingly — switching between relentless barrages of orbs, laser beams, and spiralling bullets that are guaranteed to test your mettle.

I’d gotten way too comfortable with spamming Selene’s dash ability, abusing its brief invincibility window to cheese past boss attacks. The game recognised this and in response, integrated some energy ring/ wall attacks that demanded I leap over them while simultaneously trying to avoid incoming projectiles. It’s safe to say that I relied on my muscle memory too much and died pretty quickly.

The boss fights in Returnal are unforgiving, demanding timed dodges and jumps
Photo Credit: Housemarque

However, I wasn’t dispirited. Yes, I kept losing my items. Yes, I choked at some pivotal points in fights. But there was something so alluring about memorising attack patterns and going through the loop over and over again until I perfected my runs. If you don’t feel the same way or can’t afford to no-life this game, you just need to be lucky enough to reach Reconstructors scattered across the biomes. Remember when I told you to save Ether earlier? By exchanging six of these tokens at designated sites, you can activate a checkpoint. If you die later on, you will respawn at the Reconstructor without being penalised by way of lost weapons, upgrades, and progress. It’s essentially an extra life. Also, since Returnal’s PC port carries over the co-op mode from the original PS5 version, you can summon friends or random players online to help ease your journey.

Reconstructors can be used to respawn in exchange for Ether
Photo Credit: Screenshot/ Rahul Chettiyar

Throughout repeated runs, you’ll also encounter a mysterious, out-of-place house, nested within the Overgrown Ruins. Echoing the vibes of Hideo Kojima’s P.T., you’ll find horror mini-games that serve as fragmented storytelling devices, dropping clues to Selene’s past and what led her to embark on this interstellar trip. It’s super cryptic — the kind of challenging narrative that demands you come up with interpretations and piece things together. My favourite kind of storytelling! Adding to the immersion is a sudden shift to a first-person perspective, where instead of a chest POV, — as seen in other FPS games — the camera is enclosed within Selene’s space helmet. While it feels disorienting at first, Housemarque’s goal was to foster a greater sense of intimacy, and the claustrophobia of that effect is further improved by masked breathing noises and grunts. Thanks to support for Dolby Atmos audio, the right equipment could make Returnal’s sound design come alive.

Returnal PC review: Verdict

Returnal is a test of the human capacity to adapt and persevere, fuelled by a relentless stream of Lovecraftian horror. Mixing roguelike mechanics with the wonders of exploration, every biome on planet Atropos offers fresh challenges through randomised gameplay design, plus satisfying gunplay. The cryptic storytelling might not be everyone’s cup of tea, but it never failed to keep my attention, making Selene an intriguing protagonist. There were a few performance dips here and there, but that’s…

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Dying Light 2 Review: When Zombies Meet Parkour

Dying Light 2 Stay Human — out now on PC and consoles — might have a “2” in the name but it’s not really a sequel. If you are new to the Dying Light series, worry not. It isn’t absolutely necessary to play the first title because there aren’t a lot of connections to it in the “sequel”. Sure, they mention some familiar names back and forth — and there are similarities in gameplay, combat, and interactions, but Dying Light 2 Stay Human works as a standalone title. The story here is set around 20 years post the virus outbreak in Harran (from the first game). Scientists were able to find a vaccine for the original virus, but somehow managed to mess up some chemicals and create an even deadlier virus that created a new outbreak of zombies, of course.

The game starts with you running in the middle of an unknown jungle, fleeing from the bloodthirsty zombies, jumping bridges, climbing ledges, panting for dear life — the usual routine — before meeting a friendly face, Spike, who helps you pick up some honey and chamomile while he reminisces about his younger self, the situations he had faced while also reminding Aiden that he is getting older and slower for a pilgrim. Oh, I forgot to introduce you to the new lead character of Dying Light 2 Stay Human — Aiden Caldwell (voiced by Jonah Scott, Legoshi in Beastars) is a pilgrim who has been in the business for a couple of years now. Aiden travels from one city to another just like your everyday wanderer. However, his story is filled with zombies and a quick guide on how to stomp them.

Aiden is looking for his little sister Mia, whom he lost contact with after a certain doctor was conducting dastardly tests on children of their age in a closed facility. He manages to reach a city called Villedor, which is teeming with the undead and with buildings standing on their last legs. The city is also divided into factions that are fighting for water towers, electricity substations, and other resources. Two factions, the Peacekeepers (PK) and the Survivors, are about to go to war because the former think that their leader, Lucas, was killed by the latter.

The locals are sceptical of people from outside the wall and Aiden has to earn their trust. He soon finds himself tangled in what seems like an everlasting war. Aiden’s only goal is to find answers to Mia’s whereabouts and to take revenge on the evil doctor, Waltz, who is likely to have information on Mia. As Aiden travels through the broken city of Villedor, he is struck with flashbacks of Mia and him in the facility. Along the way, Aiden makes a lot of foes while making a handful of friends.

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Combat feels refined in Dying Light 2
Photo Credit: Techland

Dying Light 2 review: a dropkick here and a dropkick there

Zombie games are usually known for slashing at the undead with guns, swords, and whatnot. While Dying Light has all of that, this is not entirely its selling point. What is? Parkour. Aiden is able to swing from one rooftop to another with ease, though the stamina mechanism in the game is a bit frustrating — it makes sense from a story standpoint. Locals have built safe houses on rooftops and have equipped themselves with UV light, vegetation, and weapons for when the need arises. The undead haunt the streets and just like the first Dying Light, it is better not to cross streets but jump from one rooftop to another. As night falls, the zombies grow stronger and step out in search of fresh blood. For the unafraid, missions executed in the night yield good returns in the form of XP.

The first few hours of Dying Light 2 Stay Human are really tedious, shaky, and wobbly because of the low stamina and rookie climbing skills. Even climbing a four-foot ladder completely drains out Aiden. After spending some time in the game, you unlock a slew of abilities. The skill tree consists of a parkour section and a combat section. There has a lot of nifty skills that can be used during combat or while outrunning a horde of zombies. Love drop kicking a zombie from the rooftop and seeing it plummet to its destined death? Well, go on and unlock it. Another combat skill lets you use an enemy as a jumping ledge while you vault straight into the face of an unaware enemy kicking him into oblivion.

These skills can be unlocked by completing story and side quests. Each quest gives you a certain amount of XP that later on builds up into a single point. Performing multiple parkour movements adds to the parkour points while thrashing enemies and the infected adds to the combat points.

Dying Light 2 review: the mechanism

The original Dying Light had a decent storyline but the combat felt a bit wobbly. Techland seems to have worked on it over the past few years to make combat and parkour look and feel much superior. Slinging weapons at the infected or human enemies does not feel jarring anymore. Couple that with some of the combat skills and you’ll be having District 13 level action.

Human enemies do not seem to be that smart when compared to zombies. In a battle of 1v3, humans prefer to attack individually rather than in a group which makes your job easier. This makes it look like a Bollywood action scene.

Zombies, on the other hand, are always alert and aware of their surroundings and attack at will — there’s a chance that they might catch you off-guard as well. There are around 10 different types of zombies, all lethal. Starting with Biters, who are the most common form of the undead, to Bolters, who possess rare loot. Spitters, as the name suggests, spit gooey acid at you. The Volatile are the Alpha zombies — the only way to “defeat” them is by running away.

Zombie chases are fun and scary at the same time
Photo Credit: Techland

Passing through pitch dark tunnels while the infected are taking a short nap is a scary sight, and kept me at the edge of my seat, literally. When passing by half-asleep zombies — it shows a bar below every zombie indicating if it is able to sense you. Some zombies also show a certain level at the top of their head, if it goes a level higher and you manage to grab its attention, it’s best to panic and run or else you might end up being their dinner.

Speaking of running, there’s a certain type of zombie apart from the usual Biters, called Howlers. The Howlers call on their zombie mates upon spotting you. This triggers a chase which you have to complete in order to run away from the horde safely. It’s better to stick to the rooftops as the streets are always teeming with the infected.

During the chase, you can also run towards one of your safe houses which has UV lights placed outside. The zombies cannot enter the area with UV light as it burns their skin. You can create safe houses by doing tasks. Fixing windmills and water towers gives you access to safe houses. Performing these tasks are fun as they hold some kind of a puzzle or boss fight inside. For example, connecting wires from one outlet to another using your amazing parkour skills, to fighting a brotherly duo who mean evil.

Some missions also make you choose whether to assign a certain water tower or an electrical station to one of the two aforementioned factions. Choosing whether to hand the building to the Peacekeepers or the Survivors determines the quests and people you meet going forward. The factions reward you by either laying down airbags and ziplines across the city or by laying down traps in the street.

Dying Light 2 review: weapons and skills

Kicking people off the roof is not the only solution. You get to hoard an arsenal of melee weapons as you invest hours in the game. The weapons range from the two-handed axe, baseball bats on steroids, and many more. Unlike Dying Light, you do not get to repair a broken weapon. Worry not, you will be able to find a ton of them as you progress. Dying Light 2 Stay Human also lets you modify weapons in a sparkly manner. By sparkly manner, I mean literal sparks — power shots generate a wave of electricity that will stun the enemy, giving you enough time to hit a couple of more blows.

The best weapons have three mod slots: grip, shaft, and tip. To install a weapon mod, it is necessary to have the right weapon and a blueprint along with some craft parts.

There are also a couple of one-time use weapons that you can find around the city. Spears are one of them, and can be acquired from dead bodies lying on the streets — to throw at enemies for a one-shot kill. You also get to craft throwing knives, among other things. This is very useful when an enemy is somewhat far away and you want to take them down while staying in the shadows.

The crafting section gives you a lot of options to modify things and build them from scratch. The entire city can be scanned for loot that might contain scraps, electrical boards, weights, bottles, cigarettes, honey, chamomile, UV mushrooms, and more. These items can be used to craft health materials or even certain tools that can come in handy during a battle.

UV lights keep the zombies at bay
Photo Credit: Techland

Aiden is able to single-handedly, without a care in the world, extract honey from a beehive. Honey combined with chamomile is used for healing purposes. Meanwhile, electrical boards can come in handy for quests. UV mushrooms are used mostly during the night when you are away from the safe house and out in the dark. These mushrooms help increase your immunity for a short period of time. Scraps can be used to make lockpicks that are the key to opening doors and loot boxes. As you progress, you will also come across temporary consumables such as immunity and health inhalers.

As you advance in the storyline, you will also get to fiddle around with some nifty tools such as a grappling hook and even a paraglider. The paraglider is a bit tough to control and as you can guess, drains out your stamina. However, the game smartly includes a way to gain altitude by adding fans to the ground, which helps you stay in the air longer.

There are over 20 combat and parkour skills to unlock while you roam the streets of Villedor. Parkour skills help you perform new stunts that can be very useful while on the run or while performing some rare tasks. Once the skill tree is filled up to the brim, Aiden can scale the entire city — nothing is beyond his reach. You are required to have a certain amount of health and stamina level to acquire some of the skills — these can be unlocked by using inhibitors. These are GRE-provided serums that help boost health or stamina. Upon nearing an inhibitor care package, an automated voice lets you know that you are close to the case. A single package contains three inhibitors and you can use that to either increase your stamina or health. A balance of both is advised, but I invested most of them in the stamina section, as it made the monotonous task of climbing ladders and ledges a bit easier.

Dying Light 2 review verdict

The Dying Light 2 storyline is fairly average. The game introduces choice-based dialogues that add a little more flair to the story but unfortunately, not enough. Aiden is made to run back and forth in the city doing the dirty work for the factions, who do not seem to give away information even after gaining trust. Seems like a way to stretch the game out. Thankfully, the characters in Dying Light 2 Stay Human are quite good and you get to meet a ton of them during quests. Some characters stay for a while, and some are just there for a single section of the story.

Nifty tools such as paraglider and grappling hooks let you scale the city with ease
Photo Credit: Techland

Dying Light was known for its day and night cycle, with the latter naturally being scarier. This is also part of the sequel. Dying Light 2 Stay Human also has separate night-time only missions that yield good rewards since the zombies are much more powerful in the dark.

Aiden’s “survivor sense” is a nifty add-on for players like me who sometimes get lost in places. The investigation mechanics are a brilliant way to highlight footsteps in the dark apart from hidden files and boxes.

The sound design is great and the background score is brilliantly embedded into the game. During chases or high intense parkour movements, you can hear the music build up and slow down as you come in and out of stealth. This nuanced choice of music helps improve the gameplay too.

The skill tree is a good touch and makes you want to spend hours in the game in order to unlock each and every…

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